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[echelon 2010 Launchpad] MoVend – Creating a Seamless Mobile Payment System

Saturday, June 5, 2010

Stream Media steps into the mobile payment industry with the launch of its core product – MoVend, an in-app commerce platform for the Android smartphones – at Echelon 2010, an annual web technology event.

Mr. Chua Zi Yong, the Founder and CEO of Stream Media said: “We wanted to create something that will make payment much easier for the users. This would mean an in-app payment system that will enable users to make transactions and payments without exiting the app. Hence, the user experience would be a seamless one.”

MoVend, which means mobile vending, is written such that other developers can incorporate it into their mobile applications. The need for an Android mobile payment system was discovered by Mr. Chua. “Paid Android apps are only available in nine countries. The rest of the customers are only being offered free apps. Thus, if they wanted to get the paid apps, they have to go to third party stores to download and make payment via credit cards.”

IMG_20100601_172030With MoVend, there is no need for developers to create a separate payment system, allowing them to fully focus on the development of their own mobile applications. “Developers can leave all the heavy lifting of the transactions to us. It will result in a faster turn around time for them!” says Mr. Leong Hean Hong, Project Manager of Stream Media.

For mobile applications installed with MoVend, end consumers who use the mobile application will be able to make payment without exiting the application itself. The ability to let users choose their own preferred payment method is crucial for developers as users’ preference defers from country to country. For instance, users in US and Canada will most likely make payment via Paypal while users in Asia likely choose to pay via premium SMS Operator Billing.

For more information, visit: www.streammed.com

About Stream Media Private Limited

Stream Media Pte Ltd, an NUS Enterprise incubatee company, is a one-year-old startup funded by SPRING Singapore. An established company in providing Android consultancy services, Stream Media’s clients includes Sony Ericsson, SingTel, MediaCorp, Dell and Firstlogix. MoVend is a product of Stream Media.



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Google TV: Logitech Android Remote

Demonstrating Logitech's Android Remote Control for the upcoming Google TV platform that will allow you to control this next generation TV directly from the Android Phone you already own with a simple app. Simply awesome.



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Android PSX emulator coming your way

ZodTTD has made a name for himself by developing a PSX emulator for the iPhone. After almost 2,000 people signed a petition to get his work ported from the iPhone, ZodTTD decided to step up to the plate. Partnering with the experienced emulator creator of NESoid and GameBoid to give himself an emulator base, the PSX emulator is shaping up to be a dream come true for nostalgia. Controls use the touch screen, the hard buttons, and even the trackball, however the interface seen above is that from GameBoid the Game Boy Advanced emulator for Android, and will not be the final product. There is also full screen support for the games however Shadensu of Digital Disbeliever says the emulator is currently a bit sluggish and doesn't quite hit the 60 FPS sweet spot. A performance boost is expected, but you will need to be running a version of Android 2.x and preferably one of the more top of the line Android devices spec wise. It also looks like ZodTTD may be taking a liking to Android, and is expected to begin work on a N64 emulator once the PSX one is polished off.

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Google’s iTunes Competitor Will Likely Be Called Google Music

Friday, June 4, 2010

At Google I/O a few weeks ago, Google teased the audience with a glimpse of a web-based iTunes competitor that would be a new section of the Android Market. Details were sparse during that time, but we may have found the name of the service through a new logo that is hosted on Google’s domain: Google Music. You can tweak that url to see more product logos, including Android and Docs.

While the name is unsurprising, the idea behind Google Music, if that is what it in fact it will be called, is pretty compelling. You would go to the Market on the web, find a song you like, click the download button, and just like with apps, the song would start to download over the air onto your Android devices. Google also announced the acquisition of Simplify Media. Using Simplify’s technology, Google will offer a desktop app that will give you access to all DRM-free media on Android devices remotely.

This new market wouldn’t be Google’s first foray into music. Last fall, Google announced Music Onebox, new kind of Google search result that lets you instantly stream songs directly from Google’s results page; and Google Discover Music, a search engine to find songs on the web.

Google Music had better launch soon. Apple is rumored to be prepping a cloud-based version of iTunes this summer, which could steal the thunder from whatever Google has in store for its music market.

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Google I/O Session Videos

The world of ListView
Android - Romain Guy, Adam Powell

ListView is one of the most widely used Android widgets but also the most complex one. Join us to learn how to master ListView and learn all about its features, optimizations, quirks and limitations.


A beginner's guide to Android
Android - Reto Meier

This session will introduce some of the basic concepts involved in Android development. Starting with an overview of the SDK APIs available to developers, we will work through some simple code examples that explore some of the more common user features including using sensors, maps, and geolocation.


Writing real-time games for Android redux
Android - Chris Pruett

This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market.


Casting a wide net: how to target all Android devices
Android - Justin Mattson

One of Android's strengths is its flexibility to run on a wide variety of devices. In this session, we will explore the facilities the Android resource system provides to developers to make supporting many devices from one application binary easier, as well as common pitfalls. In addition to hardware heterogeneity, more than one version of Android may exist in the wild at any given time. We will go over strategies for providing cross-version compatibility.


Android UI design patterns
Android - Chris Nesladek, German Bauer, Richard Fulcher, Christian Robertson, Jim Palmer

In this session, the Android User Experience team will show the types of patterns you can use to build a great Android application. We'll cover things like how to use Interactive Titlebars, Quick Contacts, and Bottom bars as well some new patterns which will get an I/O-only preview. The team will be also available for a no holds barred Q&A session.


Developing Android REST client applications
Android - Virgil Dobjanschi

This session will present architectural considerations for developing RESTful applications on the Android platform. It focuses on design patterns, platform integration and performance issues specific to the Android platform.


A JIT Compiler for Android's Dalvik VM
Android - Ben Cheng, Bill Buzbee

In this session we will outline the design of a JIT Compiler suitable for embedded Android devices. Topics will include an architectural overview, the rationale for design decisions and the special support for JIT verification, testing and tuning.


Writing zippy Android apps
Android - Brad Fitzpatrick

Come hear tips & war stories on making fast, responsive (a.k.a. "non-janky") Android apps. No more ANRs! Eliminate event loop stalls! Fast start-ups! Optimized database queries with minimal I/O! Also, learn about the tools and techniques we use to find performance problems across the system and hear what's coming in the future.


Advanced Android audio techniques
Android - Dave Sparks

In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android’s low-level audio APIs, selecting the appropriate format for your media files, and what’s now possible using new media framework APIs introduced in Android 2.2.


Building push applications for Android
Android - Debajit Ghosh

Are you building cloud based apps for Android but are wondering how you can avoid polling and enable push functionality? This session will introduce the new Android Cloud to Device Messaging framework, showing you how you can integrate compelling mobile alert, send-to-phone, and two-way push sync functionality into your Android apps.



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HTC EVO 4G Review videos

HTC EVO 4G Review videos:
Hardware Review:


Software Review:


Speed Test:


Front-Facing Camera:


Camera & Camcorder:






HDMI Video Out:



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Learn simple SEO techniques for best search engine results

The main thing that should be prioritized for online business is SEO optimization. SEO or search engine optimization is a technique used to create a web page you can appear on the front page search engine especially Google, Yahoo and Bing. Because with the SEO techniques, then the visitors came more appropriate target than the visitors who come from other sources.

Actually, there is no special secret about SEO techniques. If you already know the basic things needed in the techniques of SEO, it will be easy to develop. Here I present important information about the most basic SEO techniques to produce a web site are in a good position on search engines.

Basic SEO Techniques
With good SEO techniques, then more targeted visitors. Currently, various types of searches has been provided by search engines such as keyword search, image search, local search, video search, and others. However, the type of text search (keyword search) still occupies the highest position. Because the source of traffic from search engines, obey the rules of each search engine providers, especially Google, Yahoo and Bing.

Incoming link
Believe me, if a site then there is no link, search engines will be very difficult to find. Link is divided into two, links in and links out. In a good seo techniques, incoming links more than out links. Get a variety of incoming links with natural proccess.


Keywords
Keyword is the basic and important thing in seo techniques. Remember, visitors come to search engines because they typed keywords. properly identify the keywords that you target competition and comparison. Good keywords are keywords that are sought after but little competition.

Regularly update
Do update your website regularly. If you are new to the web site, try to update at least once a week. This is important because search engines really like the web is dynamic and always updated.

Traffic from search engines
After you apply the SEO techniques, then the traffic from search engines will be obtained. With increasing age of a site and SEO techniques continue to be developed, then your website will occupy a good position on search engines. Generally, the time needed in order to stabilize the site is 6 months.

So the tips and tricks to learn SEO techniques simple but very effective. I Hope, the simple learn SEO tips that I present can be useful for you. If you have questions about learning SEO basic tips and tricks, please send via the comment form.



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