Our anonymous source won't be taking the bait. While the cash incentive is "substantial", it's not enough in comparison to the cost of reworking games from iPhone developer language C++ to Windows Phone 7's XNA or Silverlight platforms.
But it does show that Microsoft is dedicated to providing a rich line-up of games when the fleet of devices launches this autumn. Whether or not any iPhone developers will accept the incentive remains to be seen.
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Labels: Iphone , Microsoft , Windows Mobile
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